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Construct

An object; especially a concept that is constructed or synthesized from simple elements.


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In the context of object-oriented programming, the forwarding of a request by an object to another object or delegate. An object delegates if it does not have a method to handle the message. The notation that an object can issue a request to another object in response to a request. The first object therefore delegates the responsibility to the second object. Delegation can be used as an alternative to inheritance.
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A requesthandling mechanism that selects a method based on the type of target object. This allows the specification of one request that can result in invocation of different methods depending on the type of the target object. Most objectoriented languages support the selection of the appropriate method based on the class of the object (classical polymorphism). A few languages or systems support characteristics of the object, including values and userdefined defaults (generalized polymorphism). Having many forms. In the context of object-oriented programming terminology and concepts, the characteristic of an object to provide different behaviors based on the same message and methods owing to variances in external conditions.
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A form of password attack in which a dictionary attack is first attempted and then a type of brute-force attack is performed. The follow-up brute-force attack is used to add prefix or suffix characters to passwords from the dictionary in order to discover one- upped constructed passwords, two-upped constructed passwords, and so on.
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Opportunity to make use of an information system (IS) resource. The ability of a subject to view, change, or communicate with an object. Typically, access involves a flow of information between the subject and the object. The transfer of information from an object to a subject.
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(1) An entity that can have many properties (either declarative, procedural, or both) associated with it. (2) An instance of a class. A passive entity that provides information or data to subjects. An object can be a file, a database, a computer, a program, a process, a file, a printer, a storage media, and so on. Passive entity containing or receiving information. Access to an object implies access to the information it contains.
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