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Object-oriented programming (OOP)

A method of programming that uses encapsulated code sets called objects. OOP is best suited for eliminating error propagation and mimicking or modeling the real world.


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A collection of procedures and data objects that is protected in a domain of its own so that the internal structure of a data object is accessible only to the procedures of the encapsulated subsystem and that those procedures may be called only at designated domain entry points. Encapsulated subsystem, protected subsystem and protected mechanisms of the TCB are terms that may be used interchangeably.
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In the context of object-oriented programming, the forwarding of a request by an object to another object or delegate. An object delegates if it does not have a method to handle the message. The notation that an object can issue a request to another object in response to a request. The first object therefore delegates the responsibility to the second object. Delegation can be used as an alternative to inheritance.
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An implementation of an abstract data type. A definition of the data structures, methods, and interface of software objects. A template for the instantiation (creation) of software objects. In the context of object-oriented programming terminology and techniques, a collection of common methods from a set of objects that defines the behavior of those objects.
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A requesthandling mechanism that selects a method based on the type of target object. This allows the specification of one request that can result in invocation of different methods depending on the type of the target object. Most objectoriented languages support the selection of the appropriate method based on the class of the object (classical polymorphism). A few languages or systems support characteristics of the object, including values and userdefined defaults (generalized polymorphism). Having many forms. In the context of object-oriented programming terminology and concepts, the characteristic of an object to provide different behaviors based on the same message and methods owing to variances in external conditions.
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An object is highly cohesive if it can perform a task with little or no help from other objects. Highly cohesive objects are not as dependent on other objects as objects with lower cohesion. Objects with higher cohesion are often better. Highly cohesive objects perform tasks alone and have low coupling.
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